Author Topic: PUGCraft Server Update: PUGCraft 1.5.1 v1  (Read 12727 times)

Offline Ayasu

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PUGCraft Server Update: PUGCraft 1.5.1 v1
« on: April 13, 2013, 10:29:07 AM »
At the following time, a server update will be performed on the PUGCraft server

[Date & Time]
Apr. 13, 2013 at 6:30pm CST

[Update Details]
We will be pushing a new version of the PUGCraft client, updating to Minecraft 1.5.1. Due to certain mods not being up to date, this will result in the temporary loss of previous world data.

The following Mods have not been updated and are not included in the current modpack:
-Redpower2
-Greg's Lighting
-Thaumcraft 3

*A whole new world!
-As part of the new world, we've tested importing an old city build from a previous server. For those who've played on our server when we used Bukkit, you may recognize Greencity as the new spawn point. :) You're free and welcome to take residence in Greencity, or to go out into the
world to stake your claim. As a note, please do not do anything to destroy the city -- she's old and has been through alot and is one of our favorite builds. :3
-Those who played on the previous server will be given a Chocobo of their choice(if they had one) to offset the fact that they'll be losing everything. The following players will get the following:

- Ayasu - Purple Chocobo
- FranckKnight - Purple Chocobo
- XerxesOxalis - Purple Chocobo
- JollenKreme - Purple Chocobo
- vssdgames - Golden Chocobo
- CuriousKitty - Golden Chocobo

If you had a Chocobo, and you're not on this list, let us know!
« Last Edit: June 19, 2013, 05:29:36 AM by Ayasu »

Offline Ayasu

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Re: PUGCraft Server Update: PUGCraft 1.5.1 v1
« Reply #1 on: April 16, 2013, 12:08:51 PM »
Tweak made this morning to Infernal Mobs --

Removed some of the more dangerous modifiers from the config. The goal is to make Rares harder to kill, not kill you harder.

Changed the spawn rate of Infernal Mobs, making them really rare. Will change their loot tables, later.

Offline Ayasu

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Re: PUGCraft Server Update: PUGCraft 1.5.1 v1
« Reply #2 on: April 19, 2013, 04:35:20 PM »
4/19 1.5.1v2 Hotfixes:
(These fixes will require a server restart and may not be immediate!)

Hecates and Mages will no longer spawn.

Going forward, to make the world interesting, we will be increasing the "difficulty" as people, collectively, get built and geared up. In case anyone's interested in my nerdy story-crafting --

"As long as ancient magics and technologies remain dormant, so shall the creatures that brought about their destruction in the past."

Mobs that are currently off:
Werewolves
Ogres(all three)
Hecates
Mages
Various annoying crop-breaking MoCreatures ambient mobs

Infernal Mobs Active Monster Buffs:
Berserk - Mob deals double damage, but hurts itself on attacking
Blastoff - Tosses Players into the air
>Bulwark - Mob has 50% damage resistance
Darkness - Blindness Potion effect on Player
Ender - can teleport dodge attacks, reflecting damage on the Player
Quicksand - Slow Potion effect on Player
Sprint - high movement speed bursts
« Last Edit: April 19, 2013, 04:36:57 PM by Ayasu »