Welcome to Dimensional Death, a Final Fantasy XIV Free Company that is currently on Excalibur.

Our Free Company is based around the spirit of cooperation. If you are friendly, helpful, responsible, committed, and able to take a joke or two, you are quite welcomed to join us! We are still searching for raiders, as well as casual players and crafters. Part of the fun is getting better, improving your levels or equipment, and sometimes you need the extra help to do that. That is what Dimensional Death stands for. United, friendly, helpful.

If you are interested in joining us contact any of the officers in-game(Ayasu Lemieux, Celedh Knight, Haldis Omholt, Slvr Stryker, Taber Tia or Laude Valiquette). If you're interested in raiding with us, please use the Raiding Application link on the right side bar.

Even if you are not interested in raiding, we still like having friendly people, crafters for the housing, or just people to chat with during the slower moments.

 Hunting Logs Guide Tips

If you notice an error on the Hunting or Clan Marks Guides, please post about it under the appropriate thread in the Guides subforum:

[Report]Hunting Log Errors
[Report] Clan Centurio Hunt Marks Errors

 Server Status

Re: [Report]Hunting Log E...
Last Poster: throwaway21 on September 21, 2021, 11:10:21 AM

Re: Collectables (Miner/B...
Last Poster: Yemene2 on August 12, 2019, 02:15:48 AM

Dimensional Death communi...
Last Poster: Ayasu on January 13, 2018, 06:22:59 PM

Dynamic Hotbars Guide
Last Poster: Celedh Knight on November 29, 2017, 11:05:34 PM

Re: [DD10] What's your fo...
Last Poster: Demarcus on July 05, 2017, 04:05:12 PM

Recent Posts

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Guide Book / Re: [Report]Hunting Log Errors
« Last post by throwaway21 on September 21, 2021, 11:10:21 AM »
Immortal Flames Hunting Log Rank 1

The map is labeled incorrectly. It should be "Southern Thanalan - Broken Water" instead
Guide Book / Re: [Report]Hunting Log Errors
« Last post by sonoko_myoo on August 30, 2020, 09:26:56 AM »
Malestorm Rank 1

Map is correct but the location is not labeled correctly.

Should be Upper La Noscea - Oakwood
Guide Book / Re: [Report]Hunting Log Errors
« Last post by Ruurei on June 17, 2020, 12:28:48 AM »
Hunting Log Arcanist 48
Location says western thanalan in the guide, but it is wester la noscea in the game. Screenshot: https://prnt.sc/t16fml
Guide Book / Re: Collectables (Miner/Botanist)
« Last post by Yemene2 on August 12, 2019, 02:15:48 AM »
Easy to read and very clear article. Also the informations are very useful for beginners.
Botanist guide is a thing that you should read if you are planning to play FF14 for a little bit longer :)
Guide Book / Re: [Report]Hunting Log Errors
« Last post by Silverluxray on October 25, 2018, 09:59:44 AM »
Maelstrom hunting log MLS 07 Mislabled, says Eastern Thanalan - The Burning wall, Map is of Upper La Noscea. Location is Accurate for Kobold Pickman
Guide Book / Re: [Report]Hunting Log Errors
« Last post by antisocialian on May 24, 2018, 06:58:37 PM »
Noticing a few incorrect for Arcanist recently:
ACN43 only needs 2 not 4
ACN48 is in Western La Noscea, not Western Thanalan
Guide Book / Re: [Report]Hunting Log Errors
« Last post by AmaraAme on February 11, 2018, 09:34:20 AM »
Rogue Rank 1 ROG 06 - Tiny Mandragora says Middle La Noscea - Zephyr Drift. It should be Lower La Noscea - Cedarwood. The image is right
Guide Book / Re: [Report]Hunting Log Errors
« Last post by AmaraAme on February 11, 2018, 09:24:12 AM »
Rogue Rank 1 ROG 05 - Pugil is listed as Lower La Noscea - Cedarwood but should be Middle La Noscea - Zephyr Drift. The image is right.
General News Announcements / Dimensional Death community Rules Updated.
« Last post by Ayasu on January 13, 2018, 06:22:59 PM »
Hey guys, it's that time again. Or for the first time for some of y'all! After looking over the rules page here on the forums, we kinda realized we hadn't updated the official Dimensional Death rules since like... 2013/2014.

We've cleaned them up and turned them less into raid group rules, more into community guidelines. A lot of these are common sense, but if y'all could, please read over these, that'd be great. Thanks!

Modify message
Guide Book / Dynamic Hotbars Guide
« Last post by Celedh Knight on November 29, 2017, 11:05:34 PM »
Here's a small guide for those that want to make a Dynamic Hotbar.

What's a Dynamic HotBar?

It's basically HotBars that can change their contents depending on what you need them. For example, here's mine :

The Classes and Text macros are essentially using the same 4 HotBars, but swapping their contents to Classes or Text Macros depending on which button is pressed. This isn't as hard to do as it seems! You can apply this is a multitude of ways.

The utilities and Waymarks use their own separate hotbars because they are tied to Hotkeys. The thing with Hotkeys is that they are tied to the specific Hotbar number you assign them to, so if you change the contents you also change what your hotkey would do. So I make them into 'static' ones rather than dynamic like the Classes and Text ones. That way I can use the 'utilities' to setup things like mounts, minions, spring and what not, something that any class would use. Same with waymarks, assigned to the NumPad.

So how to make this? It's not that tough!

First, setup your hotbars in config :

Set up those you want to use as 'shared'. Setting them as not shared means they change with each job. Make sure they are set as 'shared' BEFORE you start placing any actions on those bars, otherwise they will stay with the class you're currently on. Also set their size in what suits your needs. In my case I set them up as 4x3 for the 4 hotbars I use for Class/Text, and 12x1 for the 'menu' bar.

Next, the actual placement in the HUD :

I stacked them up like this, using Shared 4 as the menu, 5-6-7-8 as the Class/Text, 9 for Utilities and 10 for Waymarks. I also placed them so that they appear 'above' the menu button. Since pressing one makes the other vanish, they can be overlapped like this.

Now for the User Macros.

First setup your 'save' macro, like this :

This basically saves each 'Share' (5-6-7-8) to GLA 1-2-3-4.

Why Gladiator? Because it's a class, and classes are saved separately than Jobs. And once you unlocked jobs you don't have much of a reason to use classes anymore, so they are generally safe to use. Just don't save it unto a class you might level up later if the job is not unlocked! Avoid saving to jobs for the same reason of course.

Now place your actions unto the bars (5-6-7-8 for me here), something like this :

And put the 'save' macro somewhere there. That way if you ever make changes to the layout later you have a quick access to saving it. If you don't save, all changes will be lost when you 'load' those hotbars up, of course (making an improvised Undo while at it). In this picture, the 'save' is in the lower right corner.

Now let's make the macros for each bar you want to appear. Here's the 'job' one for me :

This basically removes ALL visible hotbars (display off) then pulls up the bars GLA 1-2-3-4, puts them into Shared 5-6-7-8, and then displays them back on. This avoid seeing the icons vanish and reappear oddly, but also hides other menus like Utilities and Waymarks (9 and 10 for me).

Repeat for any other bars. Here's the one for Text macros here, showing the save and load of them. I saved them to CNJ class here :

Now much simpler, the Utilities only needs to turn off the display of all bars, and then show it. Since it doesn't save/load to classes, all it does is hide all other bars and then display Hotbar 9

The last thing to note is that pressing the button again doesn't hide them, so I made a 'close all' macro. It's the 'down' arrow on my menu :

And that's it! This is the logic to apply to any dynamic hotbars. Simply adjust this to your needs, you can make a single 'rotating' bar with up/down arrows for example, scrolling through various choices instead of using a menu bar like mine. The idea is to save/load the bars to Classes and Display on/off/toggle as needed. Not that complicated!
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