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Author Topic: Collectables (Miner/Botanist)  (Read 223054 times)

Offline Celedh Knight

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Collectables (Miner/Botanist)
« on: July 04, 2016, 07:43:46 PM »
I'm trying to write up a bit of a comprehensive guide here on how to gather collectables for Miner and Botanist. If you see any information that seems wrong, don't hesitate to let me know, as I'm no expert.

-The basic-
First you need to find the node with the given item. Which is a given. Most of the time it's an Unspoiled node, on a timer, as a result your amount of items to collect will vary depending if it's one or not, due to taking an extra hit in uncovering the item first. Remember what 'slot' it is, the item is always in the same spot, saving you the need to 'search' for it.

Then when the item is uncovered, instead of collecting it as usual, make sure the ability Collector's Glove is on. You'll know if it's written Collectable at the top of the item window.

This will open a new screen that looks a bit like crafting, but doesn't work the same.

First there's Wear. If that amount goes higher than the maximum (usually 30), you'll get nothing, plain and simple your  chances become 0% of getting an item. So the idea is to raise the Rarity as high as possible within a certain amount of hits. Each of the ability give a certain amount of "Wear", but also a certain amount of "Rarity". The game here is to balance the Wear and the Rarity, with the abilities you have.

The Abilities
They are divided in two categories in general : Appraisal, and Buffs.

Appraisal are will take one 'move' out of the node, and increase the Wear/Rarity accordingly. By move, it means that it removes one possible item to collect. Say you're at a gathering node with 4 attempts, you use 3 Appraisals, you can only collect 1 item afterwards.

Methodical Appraisal (lv50) is your workhorse, Learn to love it, it's going to be the main one you use in most circunstances, unless you require RNG to help you hit the target Rarity. 1x Rarity increase, 10 Wear

Impusilve Appraisal (lv53) is where RNG works in. It only gives 0.9x Rarity, 10 Wear, but has a chance to give the Discerning Eye buff. More on that later.

Instinctual Appraisal (lv51) is 0.8-1.5x Rarity for 15 Wear. There's only a handful of reasons to use this one, as you can see the high wear and the random variance of Rarity doesn't make it reliable most of the time.

For the buffs :

Discerning Eye (lv50) uses 200 GP and increases the Rarity by 50% more depending on the next Appraisal.

Deep Breath (lv52) will remove the Wear from one of the next 3 Appraisal. Since you don't know which one, it's also RNG, so there's a few times it can come in handy if you know what you're doing, or lucky.

Utmost Caution (lv51) reduces the next Appraisal by 5 Wear. Straightforward, also useful if you need to get an extra hit in without going over wear.

Single Mind (lv57) is a great ability that makes it that you don't use up an attempt on your next Appraisal. If you use the early example of 4 gathering attempts, 3 appraisal + 1 collectable result, then you get 2 collectables using Single Mind.

That's nice and all, but how do I use them?

This depends first on how much Rarity you increase per Methodical Appraisal. So you may want to waste one shot at an Unspoiled Node to figure that number out. There is no magic calculator that I know of, but there are basic rotations that will hit certain target numbers. First you should try to get 600 GP, that's the magic number for the most part. That gives you 3 buffs usage in most cases.

Now look at the Collectable Level of the time you want. Say that you want an item that requires at least 240 Collectable value, and you hit for 80 Rarity, then all you need to do is use Methodical Appraisal 3 times and you're done. If you're a little short, then you may need to use a Discerning Eye to increase the Rarity of one of your hit.

The thing is, it depends on what you're aiming for as well : More items, or higher rarity. If you're aiming for a single item with the highest rarity possible, then you'll be using Utmost Caution to increase the amount of times you can use Appraisal. But in general it gives more rewards (EXP and Scrips) to aim for the bare minimum Rarity and get more items out of it (1 item at 240k EXP or 2 items at 200k, easy to figure out).

So the rotations you should be looking is this in general :

Before level 57
Code: [Select]
Discerning Eye
Methodical Appraisal
Discerning Eye
Methodical Appraisal
Discerning Eye
Methodical Appraisal

Level 57+
Code: [Select]
Discerning Eye
Methodical Appraisal
Discerning Eye
Methodical Appraisal
Single Mind
Methodical Appraisal

This obviously depends on if you hit the minimum with only Methodical Appraisal and Discerning Eye, obviously. You may need to not use Single Mind if you can't get over the minimum with it, and use more Discerning Eye instead. The advantage of using Single Mind is that extra item you get (2 instead of 1), so use that one if you can.

As a note, these are called the 'Scrips' rotation, because even with the best available items, you still need to use these, so learn them well. This is the 'blue scrip' rotation when your Methodical Appraisal hits the cap of 115 Rarity per use. It doesn't go any higher (yet).  This gives about 460 Rarity at most.

If you can't get it with only Methodical Appraisal, then you need to rely on RNG more with the rotations :

Red Scrip Rotation

Code: [Select]
Discerning Eye
Impulsive Appraisal
(No DE Proc)                                    (DE Proc)
Discerning Eye                                  Single Mind
Impulsive Appraisal                             Impulsive Appraisal
(No DE Proc)            (DE Proc)               (No DE Proc)            (Proc)
Discerning Eye          Single Mind             Discerning Eye          Single Mind
Methodical Appraisal    Methodical Appraisal    Methodical Appraisal    Methodical Appraisal

This is actually more confusing than it really is. The logic here is that you save GP by not using Discerning Eye whenever it happens by usage of Impulsive Appraisal. Which means you rely on RNG. Whenever Discerning Eye procs, you use Single Mind + Methodical Appraisal instead, which allows you to get an extra item instead and maximize your Rarity progress. So the minimum you should be getting with this rotation is 1 item, and 3 if you're lucky with RNG and getting all Discerning Eyes. Better than none, isn't it?

Counterfoil Rotation
And if Red Scrips Rotation still doesn't bring you high enough, try the Counterfoil Rotation instead. If that's still isn't enough, you're probably in need of better gear at that point, and you should be done leveling up anyway.

The same logic applies than the Red Scrips Rotation. If you get some Discerning Eye Procs, it means you get more items out of it at the end. Utmost Caution is used here to sneak in an extra hit to reach the minimum Rarity requirement.

Code: [Select]
Utmost Caution
Impulsive Appraisal
(No DE Proc)                                    (DE Proc)
Discerning Eye                                  Single Mind
Methodical Appraisal                            Methodical Appraisal
Utmost Caution                                  Utmost Caution
Impulsive Appraisal                             Impulsive Appraisal
(No DE Proc)            (DE Proc)               (No DE Proc)            (DE Proc)
Discerning Eye          Single Mind             Discerning Eye          Single Mind
Methodical Appraisal    Methodical Appraisal    Methodical Appraisal    Methodical Appraisal

This is based on the information I found, there may be other methods to hit even higher amounts of Rarity, but as I said before, it's more efficient to get more items than higher Rarity. The only reason you'd use those if if you cannot get the minimum Rarity any other way. And then you probably would get only a single item out of it.
« Last Edit: July 05, 2016, 01:41:15 PM by Celedh Knight »

Offline Flare

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Re: Collectables (Miner/Botanist)
« Reply #1 on: July 05, 2016, 10:59:28 AM »
Any change you can post screenshots of certain parts? Like the crafting-like window that pops up, the Glove thing, etc? I'm nowhere near this level of gathering, but visuals usually help get a grasp of things over a bunch of text trying to explain it. :P

Just my two cents.

Offline Celedh Knight

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Re: Collectables (Miner/Botanist)
« Reply #2 on: July 05, 2016, 11:08:38 AM »
Sounds like a plan, I'll add to it tonight.

Offline Faelindae

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Re: Collectables (Miner/Botanist)
« Reply #3 on: July 05, 2016, 12:17:06 PM »
http://www.ffxiv-gathering.com/30.php usually use these rotations for blue/red scrips/counterfoils.

For flare, http://www.aleczan.com/FFXIVARR/wp-content/uploads/2015/09/Alec_Collectable_Rotations2.jpg - red/blue scrip collectable rotation picture.

Offline Ayasu

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Re: Collectables (Miner/Botanist)
« Reply #4 on: July 05, 2016, 12:24:07 PM »
Fae the idea is that Cel's making his own guide.

Offline Faelindae

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Re: Collectables (Miner/Botanist)
« Reply #5 on: July 05, 2016, 01:05:24 PM »
Doesn't mean he can't pull inspiration from random stuff like those!

Offline Celedh Knight

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Re: Collectables (Miner/Botanist)
« Reply #6 on: July 05, 2016, 01:36:25 PM »
Thanks for the info nonetheless, I'll look into it later.

Flare meant adding the pictures to the actual first post of course, just to make things clear.

I used these rotations myself, those were listed at 3.3 patch rotations on Reddit, I figure the same logic would apply to leveling up as well, depending on your Gathering stats.

EDIT : Just took a look. The thing is that those rotations assume that you have 600+ in all gathering stats and GP, aka you got the max results possible as there's a cap in place. I made this guide to EXPLAIN the HOW the abilities work together, rather than simply feed rotations. Plus while leveling up your stats won't be that high just yet.

Aka, this guide is a good starting point for leveling up. But this is good info, I'll look into it and amend to it for Epheremeal nodes, and double check if my rotations here are the same ones, the thing with online games is that what is the optimal rotation only is optimal until a better one is found.
« Last Edit: July 05, 2016, 01:45:46 PM by Celedh Knight »

Offline Haldis Omholt

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Re: Collectables (Miner/Botanist)
« Reply #7 on: July 05, 2016, 09:04:00 PM »
It's not collectibles, but one more important thing is the rotation at Ephemeral Nodes for aethersand, which is different from the scrip rotation.
The rotation I use for that is here:  http://i.imgur.com/r20AcgT.png
'Respawn node' means go tap two nodes from two different groups, which will reset the node.
It's also useful to have a schedule handy to know where to go next.

 

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